Learning Experience
"Surprise in a Suitcase"

LE Title: Surprise in a Suitcase

Authors: Virginia Edsall & Joanne Faulknham

Grade Level: 3-4

School Address: Lyme Central School
Box 219 Academy St.

Subject Area: Integrated English Language Arts, Math Science, and Technology

School Phone/Fax: 315-649-2417
315-649-2812

 

I. Learning Context

The purpose of this learning experience is for students to develop a habitat for an animal from Australia. The student will select an animal, and then because many of these animals are unfamiliar to him/her, the student will have to research carefully to make the proper habitat for his/her new pet. The habitat may be in the form of a diorama or other alternative such as a poster, mobile or a pamphlet.

Standards:

ELA 1 Students will read, write, listen and speak for information and understanding.

ELA 2 Students will read, write, listen and speak for literary response and expression.

Benchmarks:

MST 2 Students will access, generate, process and transfer information using appropriate technologies.

MST 4 to the Students will understand and apply scientific concepts, principles and theories pertaining physical setting and living environment and recognize the historical development of ideas in science.

MST 7 Students will apply the knowledge and thinking skills of mathematics, science and technology to address real-life problems and make informed decisions.

 

Benchmarks:

 

SST 3 Students will use a variety of skills to demonstrate their understanding of the geography of the interdependent world.

Benchmark:

 

II. Procedure

Students will receive the following information.

The funniest thing happened on my return from the Olympic Games in Sydney, Australia. I opened my suitcase and was I ever surprised to see a (an) ______________!

Your job is to fill in the blank with the kind of animal that you found in your suitcase amongst all those dirty clothes. Some choices might be kookaburra, numbat, echidna, platypus, wombat, lorikeet, or wallaby. After you select your Australian animal, you need to make a proper habitat for it to live and survive (since it would be too expensive to take it all the way back to Australia!).

Before you can start making the home for your pet, you need to find out exactly what kind of home it needs. Using all the research skills (library and classroom materials including the Internet and electronic encyclopedia) that you have learned, find out what would make the best home for your new pet (The home should make your pet thrive and grow well and happily). Then make that home for your pet. You may use a shoebox and make a diorama. If you choose you could display the habitat as a mobile, a poster or a pamphlet.

Be sure to make a great home in the right type of habitat. Include a food supply, along with plants and animals that would be close to what your pet would live with in Australia. Prepare a label for your animal’s home so visitors will know a little about your new pet. Use the computer and use Word Art to do this if you like.

You must write a short report that tells about the habitat. Be sure to include the plants, animals, and the pet’s food. Your report should be typed on the computer. Lastly, be sure to make a model of your pet to be placed in your habitat.

 

  1. Instructional/Environmental Modifications

One modification that could be made is to have this activity done in pairs. Two students could work together if any students were in need of more guidance. Assistance from an ESL, Reading or Resource Room teacher could help students who might need it.

This activity lends itself well to the classroom because some students may be doing research in the library, while others research on the classroom computers or begin to build their habitat.

Another modification is that this kind of report could be used for animals from any country and not just for an Olympic experience.

Planning: It should take approximately an hour for the teacher to set up for this learning experience, especially if it is done during the Olympic Unit, while the classroom is full of Olympic materials and resources about Australia.

Implementation:

Introduction-1class period (approximately 40 min.)

Research-3 class periods

Building the home-3 class periods

Assessment: 1 class period

There are two rubrics. One is for the actual home including the written work. The other is for the oral presentation.

 

 

V. Resources

Classroom computers

Library computers

Electronic encyclopedias

Print material on Australia

Internet

Internet sites

www.godzilla.zeta.org

www.bushnet.qld.edu

www.ozemail.com

www.about-australia.com

www.mag-nify.educ.monash.edu

Art Materials

Construction paper

Markers, crayons, and/or colored pencils

Glue

Scissors

Clay

Other student requested art materials

 

 

Rubric
"Surprise in a Suitcase"

4

3

2

1

 

Oral Report Rubric

4

3

2

1

 

 

As this is a learning experience designed to complement a learning unit on the 2000 Olympic Games, there is no student work at this time.

This lesson was developed to extend and refine an activity in the learning unit on the Olympics in 2000 entitled Going for the Gold. During the course of that unit, the students are taught research skills, and this learning unit gives another chance for guided practice using those research skills. It also integrates science into reading, writing and art.

After reading this, one of the cohort team members suggested we add the paragraph on the animal home, to integrate a bit more writing into this research activity.