May The Fastest Toy Win
| Author: Nadine M.
OShaughnessy |
School: Copenhagen CSD |
| Grade Level: Intermediate |
Address: P.O. Box 30 |
| Time Frame: 4-5 class periods (40 min.
each) |
Copenhagen, NY 13626 |
| Subject: MST |
E-mail: noshaughnessy@copen-high.moric.org |
TITLE OF
LEARNING
EXPERIENCE: May the Fastest Toy Win!
- LEARNING CONTEXT
- The NYS Learning Standards being addressed
are:
MST #1 Intermediate
- Interpret the organized data to answer the research question or
hypothesis and to gain insight into the problem.
MST # 2 Intermediate
- Collect data from probes to measure events and phenomena.
MST #3 Intermediate
- Apply concepts of ratio and proportion to solve problems.
MST #4 Commencement
- Explain and predict different patterns of motion of objects (e.g.,
linear and angular motion, velocity and
acceleration, momentum and inertia).
- This learning experience best fits into the intermediate level
physical science course. This generally occurs during seventh or eighth
grade.
- Students need to know the expressions for calculating speed and
acceleration. Specifically, v=d/t and a=v/t. They also need to know how to
complete these calculations. In addition, students have previously been taught
how to use the computer interfaced motion sensor and the accompanying software.
- PROCEDURE
- The students are challenged with a question. A number of wind-up and
self-propelled toys are provided. The students must determine which toy is the
fastest. However, they can NOT race the toys. They must find another way. On
the first day of the activity, the students work in pairs or small groups to
develop and write a plan. (In an effort to insure accountability, each student
will submit a written plan). This plan must be perused and accepted by the
teacher. It is up to the teacher to guide the students into discovering the
following necessary portions of their plan. First, they must list the materials
they will need. They must know that they need to time the motion of a toy from
a starting point to an ending point. They must also include that they will
measure the distance the toy traveled. They must describe the calculations that
need to be made. Finally, they must remember the basic fact that all of the
results from each individual toy must be compared to determine which is the
fastest. On the second day of the activity, the students complete their plans.
In order to save time, each pair or group of students will collect, record and
analyze data from one toy. Then the class will share the results. On the third
day of the activity, the students will use a motion detector interfaced to the
computer (PASCO Equipment). They will repeat their plans, only this time the
computer will generate a graph of distance vs. time. They will calculate the
slope of the graph and make the connection between the slope and the velocity
of the toy. They will modify the y-axis to show velocity instead of distance.
Again they will calculate slope (for the first part of the graph) and the
connection will be made to the acceleration of the toy. On the fourth day, the
students will begin work on a written report as to the results of the
experiment (see attached scoring guide for requirements). The teacher will
provide guidance. This will be completed as homework.
- The students are asked to calculate the velocity "the old fashioned
way" as well as using PASCO technology. In this way, they realize exactly what
it is that the computer is doing for them. After this activity, students do not
necessarily need to use the manual method of measuring for other projects.
- Students can save the results of their experiments. This is useful
for future class sessions. However, even more useful, is the ability to insert
this data in documents they create when they write their reports describing
their results.
- INSTRUCTIONAL/ENVIRONMENTAL MODIFICATIONS
- No instructional modifications need to be made. However, extended
time may be offered to students in Special Education.
- There are several physical modifications that need to be made in the
classroom. First, each pair or group of students needs a space. Frequently, a
hallway is a useful location. Further, the motion detectors must be positioned
in such a way that motion from one group does not affect the results of another
group. This is best accomplished if the motion detectors are placed in the
center of the room, facing the periphery.
- TIME
REQUIRED
- The time required for planning should be minimal
(about thirty to forty-five minutes) if the teacher uses materials from this
document. Scoring guides will need to be copied, toys collected, tools gathered
(stopwatches, metersticks), and computers set up.
- This experience will consume 4-5 class periods that are approximately
40 minutes in length.
- Assessing student work will take approximately 30-45 minutes per
class section per experiment.
- RESOURCES
- The students will need access to computers interfaced to motion
detectors and graphing software. Students for whom this experience is designed
use PASCO Equipment and software although other suppliers are available.
- There are no particularly extraordinary or unique resources necessary
for the teacher in implementing this experience.
- ASSESSMENT PLAN
- The teacher is in constant motion during the planning portion of this
experience. It is the teachers position to pose pointed questions to each
group in an effort to guide them into discovering the correct measurements and
calculations. Each group will be successful with the planning. As the students
complete the experimentation, they will discover that the calculations they
planned on cannot be completed if they dont make the correct
measurements.
- Simple observation of student activity will provide the means by
which to determine whether students are reaching the performance indicator MST
#2 as described in part one of this document. Scoring guides are used to assess
performance indicators MST #s 1, 3, and 4 as described in part one of
this document.
- The written plan and the final report are both assessed using scoring
guides. The first is not disclosed to the students prior
to their work. The second is given to the students before they complete
their reports. The two guides are depicted below:
MAY THE FASTEST TOY WIN!
Student ___________________________
Scoring Guide for Question: How do you determine which toy is the
fastest if you cant race them?
Further, which toy picks up speed the fastest?
Calculations: 2 points
_____ Speed must be calculated using v=d/t. This is stated
verbally or symbolically.
(1 pt)
_____ Acceleration must be calculated using a=v/t. This is stated
verbally or symbolically. (1 pt)
Measurements: 2 points
_____ The distance that the toy travels must be measured. (1
pt)
_____ The toy must be timed as it moves through the distance that is
measured. (1 pt)
Materials: 3 points
_____ Toys are needed. (1 pt)
_____ A stopwatch is needed. (1 pt)
_____ A meterstick is needed. (1 pt)
Analysis: 2 points
_____ The toy with the greatest value for v is the fastest. (1
pt)
_____ The toy with the greatest value for a has the greatest
acceleration. (1 pt)
TOTAL
_____=_____%
9
MAY THE FASTEST TOY WIN!
Student ___________________________
Scoring Guide for Report of Results
Experiment #1 Manual Method 13 points
_____ A short paragraph is included describing what measurements you
made (1 pt).
_____ The calculations you made are described in detail, including the
equations that you used (2 pts). This is done in the three step process
that we use in class (6 pts 1 pt for each step). Units are
included (1 pt).
_____ A three column chart is included showing the speed and
acceleration of each toy. This must be compiled from the your results and the
results from your classmates (3 pts 1 pt for each column).
_____ Your conclusions are stated as to which toy is the fastest and
which toy accelerates the fastest based on manual calculations (2
pts).
Experiment #2 Computer Interfaced Method
17 points
_____ A short paragraph is included describing what the computer does
for you (1 pt).
_____ The calculations you made are described in detail with regard to
the graphs the computer generated for you (2 pts). A copy of each graph
(for only the toy you used) is included (2 pts). You have shown on the
graphs where you obtained the data to make these measurements (2 pts).
Units are included (1 pt).
_____ You have discussed what the slope of a graph showing distance vs.
time is equal to (1 pt).
_____ You have discussed what the slope of a graph showing velocity vs.
time is equal to (1 pt).
_____ A three column chart is included showing the speed and
acceleration of each toy. This must be compiled from the your results and the
results from your classmates (3 pts 1 pt for each column).
_____ Your conclusions are stated as to which toy is the fastest and
which toy accelerates the fastest based on computer calculations (2
pts).
_____ You have drawn a conclusion as to how your manual results compare
with the computer interfaced results (1 pt).
_____ You have attempted an explanation as to what could have caused the
difference between your manual results and the computer interfaced results
(1 pt).
TOTAL
_____=_____%
30
- STUDENT WORK
- No student work is available at this time. Samples
will be forwarded when completed.
- REFLECTION
- This lesson was developed for the performance indicators listed in
part one of this document because, too frequently, students are taught
computations and scientific concepts assuming that they know how and where the
measurements used in the computations originate. At the intermediate level this
is a dangerous assumption.
- This lesson has not been completely implemented. However, the manual
calculation portion has been completed. It was learned that the students can
write a plan, but they cant always follow their own plans at this age.
They need guidance when they are creating a sequence to be completed. However,
they also need guidance when they complete the sequence.
- This lesson was informally reviewed by peers. It was determined that
the scoring guides are very important in understanding exactly what is required
of the students so that the teacher can properly present the experience.