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EXPERIENCE: Caesar II by F.Scott McDonald and Sean R. Burton of
Watertown
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1. LEARNING
CONTEXT
Students will experience ELA Standards 1, 3 and 4 through the creation of a
virtual Roman Empire. The socio-historical information derived from the game
will provide background to support the reading of "Julius Caesar." To
succees in this activity, students will need to interact with the game
interface, have some previous experience with Roman history, and be able to
record and evaluate information.
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2. PROCEDURE
Teacher acts as a facilitator while students explore and follow the game format
and take reflective notes in their experience.
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3. INSTRUCTIONAL/ENVIRONMENTAL
MODIFICATIONS
Game provided with four difficulty levels which should be set individually by
the teacher. Individual adjustments for visual or hearing impaired student.
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4. TIME REQUIRED
Planning: 3 hours; Implementation and Assessment: 5 class periods.
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| 5. RESOURCES
One computer work station per two students, and the CAESAR II CD-ROM.
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| 6. ASSESSMENT PLAN
Progress will be monitored through teacher generated checklists as well as
the students progress with their virtual empires.
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| 7. STUDENT WORK
Send samples of student work that reflect the diversity of students
participating in the learning experience
N/A
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| 8. REFLECTION
The program itself has built into it an overall usage of the learning
standards. By the students interaction with the game, they will interact with
each other as they work together to build an empire. They will be adhering to
the standards without being aware they are attaining this goal. This reflects
best practice in that all the students are engaged in learning, are creating
their own best learning environment, they are meeting standards, and there is a
tangible end-product.
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