Overview | Content Knowledge | Essential Questions | Connection To Standards | Initiating Activity | Learning Experiences | Culminating Performance | Pre-Requisite Skills | Modifications | Schedule/Time Plan | Technology Use
|
LU Title: The Big Blue |
Author(s): Anne Harris |
|
Grade Level: Third |
School : Dexter Elementary |
|
Topic/Subject Area: English Language Arts/Science & Technology |
Address: 415 E. Grove St. Dexter, NY 13634 |
|
Email: |
Phone/Fax: 315-639-6858 |
Story Starter: If I lived in the ocean I would be a ____________ because
|
Declarative |
Procedural |
|
Different ocean mysteries |
Location of 4 oceans |
|
¾ of Earth is covered by water |
Keyboarding |
|
Identify ocean life forms |
Word Processing |
|
|
|
|
|
|
|
|
CONNECTIONS TO NYS LEARNING STANDARDS
List Standard # and Key
Idea #: Write out related Performance Indicator(s) or Benchmark(s)
Standard: English Language Arts
1. Language for Information and Understanding
Students will read, write, listen, and speak for information and understanding. As listeners and readers, students will collect data, facts, and ideas; discover relationships, concepts, and generalizations; and use knowledge generated from oral, written, and electronically produced texts. As speakers and writers, they will use oral and written language to acquire, interpret, apply, and transmit information.
Benchmarks:
Listening and Reading
Speaking and Writing
Standard : Math, Science & Technology
Students will develop explanations of natural phenomena in a continuing, creative process.
4. The Living Environment
6. Plants and animals depend on each other and their physical environment.
7. Human decisions and activities have had a profound impact on the physical and living environment.
2. Information Systems
Students will access, generate, process, and transfer information using appropriate technologies.
Benchmarks:
Information Systems
1. Information technology is used to retrieve, process, and communicate information as a tool to enhance learning.
Students will make their own Earth out of balloons and paper mache. They will paint and label the 4 oceans.
LEARNING EXPERIENCES
In chronological order including acquisition
experiences and extending/refining
experiences for all stated declarative
and procedural knowledge.
As a result of this unit, student will know or understand
1. Different ocean mysteries
2. ¾ of Earth is covered by water
3. Identify ocean life forms
4. Location of 4 oceans
What experiences or activities will be used to help students acquire & integrate this knowledge?
1. Reading various ocean mysteries from Houghton Mifflin Mysteries of the Deep
2. Use of maps, globe, CD-ROM Encarta Virtual Globe
3. Use of CD-ROM Undersea Adventure, story web
4. Activity labeling oceans on paper mache Earth
What strategies will be used to help students construct meaning?
1. KWL chart
2. Modeling
3 minute pause
3. Teacher modeling, Cooperative Learning, Collaborative pairs
Describe what will be done.
1. Students will start a KWL chart before reading, complete chart after reading different stories.
2. Students will locate and label oceans on maps and globes
3. Students will be shown use of CD-ROM, story web and research.
(See learning experience for details.)
Procedural Knowledge
As a result of this unit students will be able to
1. Fill out a story web
2. Word Processing
3. Write creative stories
What will be done to help students internalize knowledge?
1. Teacher modeling, collaborative pairs.
2. Some prior knowledge, teacher modeling, direct instruction.
3. Review, follow strategies for vocabulary, decoding, descriptive language.
4. Teacher modeling, prior knowledge.
Describe what will be done.
1. See learning experience.
2. Prior use of touch typing program, teacher modeling use of word processing program.
3. Brainstorm descriptive words, use of story starter and web.
4. Teacher modeling, cooperative pairs.
CULMINATING PERFORMANCE
Include rubric(s)
Learning Context
This learning experience incorporates both English Language Arts and Science. Incorporated standards are English Language Arts Standard 1, Key Idea 1; Science Standard 2, Information Systems, Key Idea 1
Procedure
The teacher will begin this learning experience by playing the Who Am I? Game from the CD-ROM Undersea Adventure by Knowledge Adventure. The CD-ROM will be projected on the large TV screen with a TVAtor. This game will accomplish various goals. It will motivate students for their upcoming assignment, it will demonstrate the teacher modeling the use of the CD-ROM that they will be expected to use for their research, and it will introduce the students to some of the ocean animals that they will be learning about. The teacher will choose various students to answer the questions. What do I eat? Where do I live?, etc. After completion of the game students will be given a story web and told to enter the name of the chosen animal inside. Animals will be approved beforehand to ensure that there is information available to the students. The teacher will model filling out a story web with an animal that has not been chosen. The teacher will show the students the various parts of the CD-ROM where the information on their animal is to be located. The teacher will explain that they will use the information about their animal to write a realistic fiction story, or a report. The students will be paired to complete the assignment and then proof read and conference about their partners work. Following this peer review the teacher will facilitate a group discussion to answer questions. Students will be referred back to the CD-ROM if necessary
The teacher will assess the students through informal observation during group discussions and researching on the CD-ROM. The teacher will use a rubric to grade the writing assignment. There will also be a checklist to use in ensuring that students used the necessary parts of the CD-ROM, filled in the story web correctly, and had a partner proof read and conference about their writing.
|
|
Element #1 Story Web |
Element # 2 Oral presentation |
Element # 3 Report* |
Element # 4 Visual aids |
|
4 |
Completes story web with accurate information from research. |
Clear and concise oral presentation with accurate information . |
Complete and accurate information written in complete sentences and accurate grammar. |
Neat and accurate visual aids which support the report. |
|
3 |
Mostly complete story web, with mostly accurate information. |
Good oral presentation and mostly accurate information. |
Complete report with few sentence, spelling, or grammar errors. |
Mainly neat and accurate visual aids which assist with the report. |
|
2 |
Partly inaccurate information, or incomplete. |
Fair oral presentation with partially accurate information |
Partly incomplete report with spelling, sentence and grammar errors. |
Partially incomplete or sloppy work which slightly improve the presentation |
|
1 |
Incomplete and inaccurate outline. |
Poor presentation with mostly poor or inaccurate information. |
Weak sentence structure with several errors in grammar or spelling. |
Messy or weak visual aids which do little to little to support the presentation of the report. |
For students to succeed with this learning experience they need to have prerequisite skills in using a CD-ROM, filling out a story web, and writing a report.
If necessary, students will have adaptive devices to use the computer. Students will be allowed to have a scribe if needed. Some students may use a different format to exhibit their knowledge learned, ex. Diorama, poster.
Planning: 60 minutes
Implementation: initial activity 60 minutes
Group discussion: 20 minutes
Research: Students will be given 60 minutes with partner to research CD-ROM and fill out story web. Students will be given 1-2 hours to write report as needed, in smaller blocks of time.
Assessment: Ongoing observation as needed, grading 60 minutes
The students will need paper and pencils. The teacher will need a multimedia computer with TVAtor, hookup to TV screen, or other computer projection device, Undersea Adventure & Encarta Virtual Globe CD-ROM, story webs, and animal list. Computers will be available to use in word processing.